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Overview

Botanica: explore nature

Botanica is a mobile application designed to provide users with a seamless and interactive way to explore the botanical gardens in India. With a focus on fun and educational experiences, users can immerse themselves in the beauty of these gardens while learning about the diverse plant species they house.

Timeline

April-June 2023 (12 weeks)

My Role
  • Research

  • User Experience design

  • User Interface design

Tools Used
  • Figma

  • Adobe Photoshop

  • Mockup

  • Miro 

Problem Statement

Problem Statement

India boasts over 100 botanical gardens, each with unique beauty and offerings. However, the challenge lies in ensuring visitors fully appreciate and explore these magnificent places. Currently, visitors often lack the necessary awareness of how to navigate and make the most of their visit to botanical gardens. To bridge this gap and enhance the overall visitor experience, both the botanical gardens and visitors require a dedicated tool offering comprehensive support and guidance.

A peek into the solution

Here is a short video of the proposed mobile application design.

Now lets have a look at how I got to this solution:

Background

Background

During an on-site research visit to a botanical garden for an architectural design project, I encountered several challenges that highlighted the need for improvements. One of the significant issues was the difficulty in navigating through the gardens due to their vast size—furthermore, insufficient information infrastructure limited users from fully exploring and experiencing the garden's beauty.

Design Process

The Design Process

User Study

Understanding the User

I conducted a comprehensive series of interviews to gain deeper insights into the visitors' perspectives and experiences. Also, I went through some of the reviews users gave for different botanical gardens across India. The primary objective of these interviews was to understand the unique journey of each user as they interacted with botanical gardens, both before, during, and after their visit. By delving into their firsthand accounts, I aimed to uncover valuable insights that would inform the design and development of a user-centric solution.

The users I interviewed were classified into the following groups:

Group  A

  • People who visit botanical gardens as a part of their leisure outings and have visited a garden at least one time.

  • People who live within close proximity to such gardens and visit the gardens frequently.

  • Probable visitors who are planning their visit and have not visited even once before.

Group  B

  • Group B consists of enthusiasts who visit botanical gardens to learn about plant life.

  • This group includes people such as Botanists, Teachers, Plant enthusiasts etc.

The interviews were focused around the following points:
  • Pre-visit preparation done by the users to know more about the place and plan a visit.

  • Previous visit experiences and the inconveniences that they might have faced.

  • Opinion on Navigational and information-providing infrastructure.

  • Other personal feedback for the whole journey, i.e. from planning to visiting.

User Personas

Along with the user interviews I also decided to understand the journey of one person from each of the user group in detail. 

Understanding Visitor's  Journey

I needed to understand the visitor's journey from planning a visit to visiting the garden to identify the critical gaps in the process to make the experience more intuitive and comfortable. 

What Visitor's Say

Through interviews and reviews of botanical gardens in India, it became clear that the challenges extended beyond navigation and information gaps. The key takeaways from the research are as follows:

Ticketing
01

Although the ticketing offices were easy to find, many people faced issues regarding online payment, providing exact change, and waiting times during peak visiting time.

Security
02

Due to the large geographical spread of these gardens, access to security and emergency services was difficult.

Awareness
03

Many visitors were unaware of the closed places within the premises, the general rules and do's and dont's of the garden, and the facilities available.

Information & Navigation
04

One of the most common problems faced by visitors was the lack of signages, information display boards, and Site maps for navigation.

Competition Analysis

Analyzing various approaches

Although the Indian market lacked direct competitors, I conducted a thorough review of the

US National Arboretum and the Fairchild botanic garden mobile applications to gain insights into their features and how they served their respective gardens. Here are my observations:

Upon testing these apps, it became evident that while they were able to address some of the users' concerns, they lacked comprehensiveness. These apps were specific to individual arboretums, overlooking the need for an app that covered multiple botanical gardens within a particular geographical region. The absence of such an app limited users in accessing a comprehensive and consolidated resource for exploring various botanical gardens.

Around 10 of the  most visited Botanical gardens from different states in India were studied to understand the services and facilities they offered, which helped in making a common information system.
Design Intent

The Design Intent

Based on the learnings from the user research and competition analysis I identified the key features of the application which may cater to the users needs.

Network of gardens
01

Extensive information about the different botanical gardens across India.

Navigation & Discoverability
02

Easy to navigate maps with all necessary information and updates about the garden.

Knowledge Bank
03

On demand information & fun learning interfaces for the various plant species present in the botanical garden.

Easy Ticketing
04

Option to purchase entry tickets for the botanical garden.

Idetion

Ideation

To identify the core aspects of the product, I generated ideas that directly addressed the main problems uncovered through user research. These ideas played a crucial role in selecting the most vital features that aligned with the needs of the personas. By combining these ideas, I was able to outline the key features that would be integral to the product's success.

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Ideas To Sketches

Explore Page

Plant Identification (AI Scanning)

Maps & Navigation

HomePage

List of Trails

Trail Details

User Account Page

Plant Information

Site Map

Screen

Trail Map

Screen

AI Scanning

The next step was to convert these ideas to Mid fidelity mockups and test with the user.

Login Page

Select City & Garden

Explore Page

User Account

Overlay

Trail Information

Screen

Trail Information

Screen

List of Trails

Entry Ticket Booking

Plant ID

Landing Page

Plant Information

Page

Site Map

Trail Navigation

These Mid Fidelity Mockups were then tested with a group of 8 people. The learnings from this session were then incorporated into the design. Let's have a look at 5 Important changes that were made:
Usability Testing

Usability Testing

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SiteJourney

Information Architecture

Visual Design

Visual Design

The app’s visual design language uses blue, green, and yellow to create a natural and positive mood. The colours are based on nature and express trust, tranquillity and happiness.

The focus was on creating a clean, bright and simple user interface that is easy and fun to use.

High Fidelity Mockups

High Fidelity Wireframes

Plant Info-

Scan Result 

Plant Info-

Plant Details

Plant Info-

Plant Details 

Plant Info-

Plant Details 

Plant Info-

Plant Details 

Account-

Landing Page

OTP Screen

OTP Screen

Garden Selection

Page

Explore Page

Trail-

Info Page

Guided Tour-

Info Page

Ticket Booking-

Selection Page

Ticket Booking-

Contact Details

Explore Page-

Trails

Explore Page-

Guided Tours

Trail-

Info Page

Login Page

Ticket Booking-

Payment Method

Ticket Booking-

Payment Status

Maps-

Landing Page

Maps-

Report an isuue

Maps-

Trail List

Maps-

Trail Navigation

Maps-

Layers CTA-Overlay

Plant Info-

Landing Page

Plant Info-

AI Scanner

Account-

View your Ticket

Account-

My Plants

Account-

My Plants- Saved Plants

Account-

Settings

Conclusion

Conclusion

Key Takeaways

My initial project in UX design proved to be a valuable experience, providing me with crucial insights and lessons that contributed to my growth as a designer. Here are some of the key takeaways:

  • Consider the Bigger Picture:
    During the app's design brainstorming phase, I learned the importance of considering the broader implications of my design decisions on the entire user base. Refining and adapting designs for the benefit of a larger user group became crucial.

  • Avoid Overthinking:
    Throughout the design process, I realized that I sometimes spent excessive time contemplating whether certain features or design elements would work for users, even when they were based on data and research findings. Usability testing and discussions with my mentor taught me to trust my research and instincts, and to confidently present my ideas to the users for feedback.

  • Empathize with Users:
    Delving into the users' journey in detail allowed me to better empathize with their problems and challenges. By understanding their perspectives, I could develop more effective problem-solving solutions that catered to their needs.
     

Going Forward
  • Proceed with the second phase of usability testing, and carefully analyze the feedback and reviews received.

  • Explore the potential of introducing allied features, including Bird identification, an e-commerce portal for plants, a trivia page, and more, to enhance the app's appeal to the users.

  • Consider designing cross-platform versions of the app, specifically for devices like smartwatches.

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